Wednesday, November 21, 2007

Real Life Relationships

The amount of times that a pattern is encountered in real life is astonishing; it is constant. This is important for a pattern, no, it is important for every idea that exist primarily as a theory. Mentally, any idea is stable — if there is desire for it — yet that stability does not have the same guarantee outside of the mind. There can be restrictions mentally though, however, those restrictions are only in place do to the acknowledgement of the restrictions that the mind has been exposed to from real life experiences. Modifications are often (nearly always) needed to meet the restrictions that are posed from the world outside of your head. People tend to always imagine ideas to the best quality that they can imagine them, rarely will people imagine something and have it not work in a perfect (to them) fashion. The reason for that is that in the mind, there are no restrictions as well as consequences. Consequence is the source of fear and the reason that people take caution. Consequence can be the source of such a broad reaction (fear), as consequence itself is just as broad. All consequence is, is a reaction; anything that happens as a result of an action is a consequence. But consequence is not generally used to describe a good reaction, consequence is used to describe a reaction that has an unfavorable outcome. Consequence is omitted in daydreams and fantasies, why would the lack of restriction lead someone towards one of the main reasons that people create self established restrictions?

Aside form the consequences, the possibilities for what can actually be created are very limited. Real world science is incredibly far from what people can imagine, the medical imagination has created a huge gap between itself and the medical reality. It is not just the medical imagination that has escaped from its reality counterpart, though the area that has the least sized gap between its imaginary sector and the reality sector is art. But the reason for the smaller sized gap is not a random reason, but it is because with art, there is the least consequence. In fact, with all of the traditional art forms, the only physical consequences that could happen would happen do to a misuse from the person using the materials. The reason for the lack of consequence as well as the reason for the smaller imaginary gap is not random; the reason for the lack of physical consequence is that art has not been designed or conceived to have a physical reaction from the viewer. Medicine is created to stimulate and create reactions from the users, medicines entire purpose is to create (positive) reactions from the user. Food is similar to medicine in that it can create an (unavoidable) reaction, but the purpose is not to create a reaction, it is simply to satisfy. If someone is to ingest something that is not compatible with what the body can process, then there will be consequence. Both medicine and sustenance are under many restrictions, but the restrictions come from different areas. Medical restrictions come from technology. There is a (large) gap between what is desired and imagined for medicine, and what medical technology (currently) can accomplish. However, the sustenance restriction is not one of a mis-matching between imagination and possibility, but simply an incompatibility issue. Some applications simply cannot tolerate certain stimuli, the human body is an incredibly sensitive structure, and there are many stimuli that produce consequences from the body. There are not just consequences with bodily stimulation though, there are also plenty of positive reactions that can happen with the body as well. This stimulation tolerance is not a constantly moving item like technology. The body does not make structural changes quickly at all, and there are periods where the body will sustain a constant version for thousands of years. The time frame in which the body does modify itself is extremely slow (when compared to how quickly technology changes and is acquired and accessible to the population.)

The smaller gap between the imagination and the actual reality of art occurs because art does not effect the body in the same ways that other activities do (and can). The only reaction that (traditional) art forms can have on a person is a reaction that they create and is most likely unique to themselves. Other areas (like medicine and food) have reactions that are incredibly (if not exactly) the same no matter which person they are experienced on. Reactions to art are totally dependent on the person which they are experienced. This is only when art is experienced and created through qualities that are exclusive to art. That means that when the qualities used to create art are qualities that are unique to only art (or any respective areas), there are no universal reactions and there cannot be any universal reactions from people. Art, food, medicine, anything, sports, are not exclusive to themselves. Anything can be combined as the application and execution of anything is controlled by the person doing them. The only way that the reactions from something can change is if they are mixed with another area. Mix art with sports, and food with medicine and create hybrid actions and activities that result in hybrid reactions. With a combination of sports and art, now the reactions that were associated with sports will now be associated with art as well. This is an area (hybrid activity) where a very valid argument involving how the definition of both art and sports is purely subjective. The combination of the two subjects is not in the definition, but in the process that they created with.

Someone can always disagree with any type of establishment, with that type of mentality, absolutely nothing would ever be accomplished as anyone could dispute method and be completely accurate.

Monday, November 19, 2007

Pattern Vision

A pattern is a simple concept, anything more than once. Any item that has a quality that appears more than one time. Patterns are normally visualized where the item that appears more than once has the exact qualities as the other pattern particles. This, however, is the only option when there is one quality that can be contributed to a pattern. If the only quality of an item is its shape, then that item only has one quality that can ever be contributed to a pattern. But what is the point of an idea if it cannot be realistically translated to a situation that can be described accurately through real world scenarios? There is no physical item that only has one quality that can be created into pattern formation. Think of a scene in any metropolitan/downtown area, there are so many different shapes, colors, textures, sounds, and arrangements of shapes that for there to be such a strong collection of possible pattern outlets in such a small place, almost (if not every) item has to have several possible pattern outlets. One item in our metropolitan scene can be the base of thousand of different active and dynamic patterns. We have found that if an item has only one quality then it is acceptable for a pattern to be composed of only quality. While this completely possible, it creates an incredibly tiring pattern as when there is only one quality to a pattern particle, the pattern can only have one quality to it. Quality and quantity are things that have now become completely synonymous with each other, yet they are descriptors of two incredibly different ideas. If the particles of a pattern have the same qualities, they are not required to have the same quantities. This seems like an obvious statement, as patterns are based on repetition and numbers, however the pattern does not need to come from an item multiplying in quantity, it can come from the item splitting into different sections of itself, disintegrating into a larger pattern through smaller particles of itself. Patterns grow in every direction, and patterns can exist in every setting.

Design Definition

The main focus of the Strexx Particle Lab is design. The arrangement of a substance or thought in an order that is not random. It is difficult to designate a single definition to anything, that is putting one view over another. This is great about design and taste, there is not a wrong way to design. Arrangement is completely subjective and declaring the accuracy of one opinion to another is an argument that has no end. But for a minute, let us remove opinion and admire design. We cannot. Design is something that needs opinion to exist. With this opinion necessity, it is also impossible for design to exist without conflict.

Conflict is not a word that means violence, but simply difference. The magnitude of the difference in the tastes possible in arrangements is extraordinary and allows for limitless possibilities. Design has become a word that is associated with aesthetic qualities almost exclusively. Design needs to be known as a quality that is applicable to everything that is conceivable. Design needs to be thought of as an emotion, because until then design is restricted. Do no define design, do not form an opinion and accept design as any idea that you could ever have.

Sunday, November 18, 2007

Welcome and Thank You

Welcome and thank you.

This thank you is not for visiting this blog and reading this post. This thank you is for your contribution to the Strexx Particle Lab (SPL). Website + "contribution" generally means an exchange involving money, but not this time. You had no choice but to make this contribution, and you have no choice but to continue making this contribution. This contribution is to the Universal Pattern Movement. Everything is included in the contents of the Universal Pattern Movement. Despite the lack of descriptive qualities in "everything", it is the most accurate word to describe the qualities of a Universal Pattern Movement (UPM) particle. Every item and substance adds to the UPM; this even applies to items that are not (obviously) dynamic. The UPM does not have a fixed definition, just as the particles that it is made up of, the UPM is always changing. These changes are not exclusively improvements, but can also evolve backwards. All the UPM is, is the measurement of the movement that is created from the existence of items, substances, thoughts, and anything that can be recognized. Movement refers simply to activity, physical movement, mental and conceptual activity, and predicted activity — in all disciplines. The Strexx Particle Lab will be documenting as much of the Universal Pattern Movement as possible.

Thank you for your contribution, and inevitable future contributions to the Strexx Particle Lab.